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Thanks for tagging me. I’m not a mobile dev but I have built an iPhone app once (never launched it). It’s not easy, but not tremendously difficult if you know how to code in at least one language. 
 

You have basically 3 options:

1. Learn a mobile language or framework. For iOS your most popular options are Objective-C, Swift, or React Native (which is a JS framework). This is the longest option and takes the most time, but you wind up with a skill set that’s super valuable. Tons of iOS engineer openings that I’ve come across. 
 

2. Pay some random person/ people to built it for you cheaply. You can almost pay any amount and you’ll get what you pay for. Cheap out and you’re going to have a pretty garbage app. And they could just scam you/ steal your idea/ whatever. It’s a shady business and legal options are not as feasible as just in the US. Imagine trying to sue some random dude in another country. That doesn’t sound fun. 
 

3. Pay top dollar for quality people to build your app. I’d be surprised if someone did it for less than $5k. I would guess $10k+ depending on how complex this architecture would be. Simple CRUD stuff would probably be around $8-12k, and you can go way up from there. 
 

4. Hybrid of stuff. You can get “starter kits” for a couple hundred bucks and then you build on top of it.

Launching on the App Store isn’t what it used to be. Apple literally reviews your code now and you’ve gotta have a MacBook or some plugins to bypass/ adapt XCode. Maybe there’s other ways around it but none that I know of (but this isn’t exactly my space). 


Let me know if you have questions. If I don’t know myself, I probably know someone who does know. 

“The three most harmful addictions are heroin, carbohydrates, and a monthly salary.” - Nassim Taleb
 

you google "third party app developer" and pay some very nice outsourced Indian bros to make it for you (and hope they don't take your idea). 

 

Honestly I wouldn't recommend outsourcing the development--and definitely don't ask a friend to do it for you. It'll depend on how much free time you have. If you're still in college or about to start a job, I think it's better to learn the tech stack and build the product yourself so you have total control over every aspect; you'll benefit from an invaluable learning experience even if the idea doesn't take off. As for the actual development, consult online guides, Stack Overflow, official documentation for the language/technology, videos, etc.

 

Equating coding/app development with CS is maybe the biggest red flag that you have no idea how to approach this. Learn some coding ASAP and go get a technical partner. You don't need to be Bill Gates, but as a founder you shouldn't be oblivious to the technical stuff either.

 

Other posters have covered the traditional routes: writing the code yourself, outsourcing development, insourcing development. There is one alternative route that is great for building an MVP: using a series of no code tools.

This won’t work for all uses cases and is generally suited to web apps, but requires very little technical aptitude. The product won’t be functionally complete or very performant - but you could potentially get it in the hands of customers - to get early market validation and feedback - or in front of angel/pre-seed investors. Once you’ve created a prototype and initial customer feedback - you can then have the app professionally built.

Check out apps like Airtable, Typeform, Zapier, Thunkable etc. More examples here: https://webflow.com/blog/no-code-apps

 

This is also solid advice. I’m not familiar with low code platforms geared towards iOS. There are starter kits for purchase (that I’ve mentioned in my comment), but there could be a Webflow or similar for iOS apps. If not... sounds like an interesting startup idea. 

“The three most harmful addictions are heroin, carbohydrates, and a monthly salary.” - Nassim Taleb
 

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